

You also have access to a campaign mode where you get a large portion of scripted missions that are a mix of arcade action and puzzle-solving. Again this changes the gameplay dynamic significantly, more so than in any previous Worms title. Also, most of the more powerful weapons can only be shot from a building. Blowing up your opposition with outrageous and comical weapons takes a backseat here as each team is clustered up on opposite ends of each map. The focus on base-building, however, completely changes the focus, and you’ll either love it or hate it. On top of these fortifications, along the way you will an even wider range of functional buildings – like the weapons factory. Landing two victory locations gives you access to a keep, which gives you more weapons to play about with, three victory locations gives a castle and four gives a citadel where such weapons as the Worms God can be employed. If the opponent destroys one building, then all the buildings following that one are destroyed too. Before you can access these enhancements you have to build up your base far enough to reach these points, which isn’t all that easy since every building must be interconnected. These bonuses may include access to more powerful weapons, or a limited number of respawning of dead worms. Build up your base farther enough to access special points (tiles represented by floating stars), and your team will gain special bonuses as long as you have a structure placed on that location.

You can do this at the start of each round.

The star feature in Forts is building up your base around the map in preset locations. Worms Forts: Under Siege, the second game after Worms 3D, attempts to inject the series with some more strategic thingamajigs that makes it feel like an odd blend of Worms and real-time strategy. A few new weapons were added, some gameplay modes, an extra dimension was thrown in, but the integral part of the experience was about the same. Even with its transition from side-view 2D to a less appealing but conceptually sound 3D, the Worms formula has changed very little since the original 1990s game.
